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Class Tie

A Tie connects two notes of the same pitch and name, indicating that they have to be played as a single note.

Hierarchy

Index

Constructors

constructor

Properties

Private baseNoteYPosition

baseNoteYPosition: number

Private beamStartTimestamp

beamStartTimestamp: Fraction

Private fractions

fractions: Fraction[] = []

Protected instanceId

instanceId: string

Private noteHasBeenCreated

noteHasBeenCreated: boolean[] = []

Private start

start: Note

Private tieBeam

tieBeam: Beam

Private tieTuplet

tieTuplet: Tuplet

Accessors

BaseNoteYPosition

  • get BaseNoteYPosition(): number
  • set BaseNoteYPosition(value: number): void

BeamStartTimestamp

  • get BeamStartTimestamp(): Fraction
  • set BeamStartTimestamp(value: Fraction): void

Fractions

NoteHasBeenCreated

  • get NoteHasBeenCreated(): boolean[]
  • set NoteHasBeenCreated(value: boolean[]): void

Start

  • get Start(): Note
  • set Start(value: Note): void

TieBeam

  • get TieBeam(): Beam
  • set TieBeam(value: Beam): void

TieTuplet

  • get TieTuplet(): Tuplet
  • set TieTuplet(value: Tuplet): void

Methods

allGraphicalNotesHaveBeenCreated

  • allGraphicalNotesHaveBeenCreated(): boolean

initializeBoolList

  • initializeBoolList(): void

toString

  • toString(): string

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